Magpie Gaming Night

Discuss what goes on in your actual roleplaying game sessions, things you've learned from them, and problems you might have.

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Re: Magpie Gaming Night

Postby abbottj83 » Jul 27 2010 12:32 am

Ok heres the Dresden game character. After reexamining the character creation I realized I wrote down the wrong things in the Guest star spots. I was supposed to write down what I added to each of the stories I guest starred in, not what the guest star for that phase did in MY story. At least I think thats what it is supposed to be. If I'm wrong I still have the other stuff on the paper.

Character Name: Marcus Abbott
Template: Sorcerer/True Believer
High Concept: Sorcerer of the Almighty
Trouble: "I can not rest while I know another soul suffers"

Phase One: Where did you come from?

Marcus is originally from England. He grew up the Far East though because his parents were missionaries. He had a good, peaceful, loving family life for his early years. Then his father's church angered some local Jade Court vampires. The Jade Court came after him and his family and they were only spared because of the intervention of Shiro Yoshimo, a Knight of the Cross.

Aspect: "One must do what is right, despite the consequences"

Phase Two: What shaped you?

Marcus was incredibly enthralled with the idea of the Knights of the Cross and wanted to sign up. But the Swords already had wielders at that time. So Shiro gives him contact information for a sorcerer named Giles, a high ranking member of the Soulfire Brotherhood. Giles took Marcus in and trained him to use his inborn talent for spellcraft; shaping him into an instrument of Divine will. Upon finishing his training Giles awarded Marcus possession of a powerful church relic the Rosary of St. Dominic.

Aspect: "Bearer of the Rosary of Saint Dominic"

Phase Three: What was your first adventure?"

Story Title: The Bad Penny
Guest Starring: Perro and Skye's character

When Marcus finished his magic training with Giles he was sent to pray and fast at St. Martins in the Field. He received a vision of Eureka Springs, AR USA; and saw a dark figure giving a blackened silver coin to a local prominent politician. He somehow knew that this was a vision of something that had not yet happened and that he was being called to stop it. Will he be able to stop the dark figure in time, despite the distance and the lack of knowledge of the people and places involved?

Aspect: "I've looked into the darkness and survived"

Phase Four: Whose Path have you crossed?

Story Title: (Can't remember Josh's character's story title) Perro's Story
Whose story? Who else was involved?: Perro's story. Atlas.

Josh's character came to Eureka Springs and began living in the under city that was buried beneath the current city; coming out to forage and scrounge for food and money.

Marcus encounters Josh's character while he is up on the surface scrounging and gives him a hot meal and some extra money. He then hires him to help him find the local politician that Marcus is there to save. Josh helps him find the man, and the interaction with Marcus helps Josh find some much needed internal peace.

Aspect: "Always willing to help someone in need"

Phase Five: Who else's path have you crossed?

Story Title: The Changeling
Whose story? Who else is involved?: Skye's story. Myself and the half Djinn character.

Evaine (Skye's character) is sent by the Summer Queen to go negotiate the release of a Winter Court changeling who is being held by the supernatural Council in Eureka Springs. Samuel, the Heavenly representative on the Council had asked Marcus to find and capture the changeling. So he is the one guarding the prisoner when Evaine arrives. Having met her before when he first came to Eureka Springs looking to thwart a Denarian, he recognized her and listened when she said that the changeling's life must be spared and he must be released. He helped her to gather the needed evidence to convince the council of this fact and helped to set him free.

Aspect: "The Summer Court? Ya, they're alright people"


Skills:

Superb:(+5) Conviction
Great:(+4) Lore, Discipline
Good:(+3) Empathy, Endurance, Rapport
Fair:(+2) Resources, Investigation, Presence, Alertness
Average:(+1) Atheletics, Scholarship, Survival, Weapons, Craftmanship

Powers: (-7)
Evocation(-3)
Ritual [Biomancy] (-2)
Refinement [Extra Item Slots] (-1)
Holy Constitution (0) ((My version of Wizard's Constitution))
Item of Power [Holy Rosary] (-1)
- Discount (+2)
- Bless this House (-1)
- Guide My Hand (-1)
- Holy Touch (-1)

Stunts (-2)
Blessed Words (Conviction) - The strength of your faith alone allows you to give others pause. You may use your Conviction skill to perform a block in physical conflict, potentially preventing someone from making a conflict action against you.
Tower of Faith (Conviction) - Strongly held beliefs enable you to protect your mind from the aggression of others. Provided you get a chance to pray or otherwise call upon your faith, gain Armor:1 against any social or mental stress in a scene.

Stress:

Physical: 0000
Mental: 0000
Social: 000

Consequence Slots:

Mild: 1 +1 mental
Moderate: 1
Severe: 1


Spellcrafting Details:

Evocation:
- Known Elements: Fire, Earth, Spirit
- Specialization: Spirit Power Bonus (+1 Discipline on Spirit spells)
- Focus Item: Silver Cross Necklace [2 slots] (+1 Offensive Power and Control (Conviction and Discipline) on Spirit spells)

Ritual:
- Known Applications: Biomancy (Healing)
- Focus Item: Carved Ivory Ring [2 slots] ( +1 Lore and +1 Discipline)

Rotes:
- "Smite the Evildoer" - Spirit Attack. Weapon:6. Cost: 1 mental stress. Requires Silver Cross Necklace
- "Sheltering Hands of the Creator" - Spirit Block. Block:+5 or Armor:2. Cost: 1 mental stress. Requires Silver Cross Necklace
- "The Very Earth Shall Tremble" - Earth Manuever. 4 shifts of power.
- "Cleansing Fire" - Fire Attack. Weapon:2. Fills one zone with fire. Cost: 1 mental stress.

Enchanted Items(4):

"Gate Ring" - Power Shift 5, Open a gate to the Never-never. 2 uses/session. - [3 Enchanted Item Slots]
Last edited by abbottj83 on Aug 05 2010 11:51 pm, edited 8 times in total.
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Re: Magpie Gaming Night

Postby JDdan » Jul 27 2010 3:42 am

Name: Samuel "Sammie" Young
Template: Wizard
PDF Version

Aspects:
High Concept: Warden Fire Marshal
Trouble: 24 on, 24 off, 48 hours a Warden
Other:
Forged By Fire
Water, Water Everywhere...
Ladder Company 1138 Has My Back
This Is For The Best
Where the Pitchforks and Torches Are


Phase One - Background: Where did you come from?
Raised in California by his parents and brothers. The family moved to the Springdale area when a wildfire destroyed their home.
Aspect: Forged by Fire

Phase Two - Rising Conflict: What shaped you?
His magical talent set in during his junior high years, and he developed a knack for aquamancy. He began practicing his magic and
soon began mastering his abilities. When he grew older, he began thinking he could use his powers to look out for his community. When out of school, he trained as a firefighter and eventually worked his was up to fire inspector. Soon after he was drafted to the wardens and sent to fight in the vampire wars and had to spend all of his saved vacation hours.
Aspect: Water, Water Everywhere...

Phase Three - The Story: What was your first adventure?
Title: Friday Night Flames
Guest Starring: Atlas Heller, Juliette Davie
When a fledgling pyromancer sets off a series of brush fires in south Fayetteville Sammie's company responds. There he encounters Juliette Davie and calls in Atlas Heller for help. Will they be able to bring the sorcerer back under control?
Aspect: Ladder Company 1138 Has My Back

Phase Four - Guest Star: Whose Path have you crossed?
Title: All Fun and Games...
Starring: Juliette Davie
Guest Starring:
When the police respond to break up an unruly party, Sammie is sent to monitor and enforce city fire ordinances. While there, he spots Juliette (he knows her caretaker/guardian), and points her out as underage. When she is arrested he explains that it was to teach her a lesson and is for her own good. She'll thank him one day.
Aspect: This Is For The Best

Phase Five - Guest Star Redux: Who else's path have you crossed?
Title: Closing Time
Starring: Atlas Heller
Guest Starring: (Josh's Character)
Arriving to perform both a fire ordinance and warden inspection, Sammie find Atlas pointing a shotgun at a man who appears to be half troll. Pointing out that he represents both the White Council and more importantly, the City Council, Sammie convinces the man to depart.
Aspect: Where the Pitchforks and Torches Are


Skills:
Superb: Conviction
Great: Discipline, Athletics
Good: Alertness, Lore, Endurance
Fair: Empathy, Investigation, Weapons, Might
Average: Craftsmanship, Contacts, Scholarship, Presence, Resources

Powers:
Evocation [–3]
Thaumaturgy [–3]
ŠThe Sight [–1]
ŠŠSoulgaze [–0]
Wizard’s Constitution [–0]
Refinement [-1]

Total Refresh: 8/10

Specializations:

Evocation:
Control (Water +1, Air +1)
Thaumaturgy:
Strength (Crafting +1), Complexity (Divination +1)

Focus Items [1 slot]:
Runed Left Handed Glove (+1 Defensive Control for spirit)

Enchanted Items [6 slots]:
Brown Long Coat [6 Block/Armor 3, 3/Session) [4 slots]
2 potion slots

Rotes [3 Lore]:
Shield: (Block: 5/Armor:2, Requires Glove)
Suppress Fire: Maneuver vs zone (3 shifts for effect, 2 for zone)
Lightning Bolt: (Weapon: 5)

Stress:
Physical OOOO
Mental OOOO
Social OOO

Consequences:
Mild (any)
Moderate (any)
Severe (any)
Mild (M)
Last edited by JDdan on Aug 05 2010 12:46 pm, edited 3 times in total.
Only those with narrow minds fail to see that the definition of impossible is "Lack of imagination and incentive."
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Re: Magpie Gaming Night

Postby JDdan » Jul 27 2010 5:14 am

Also of note guys, I'm a big fan of electronic/paperless stuff for RPGs, so here's a link to a PDF version of the character sheet that you can edit and save.
Only those with narrow minds fail to see that the definition of impossible is "Lack of imagination and incentive."
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Re: Magpie Gaming Night

Postby Spatharius » Aug 03 2010 1:17 am

Name: Atlas Heller
Template: Focused Practitioner
PDF Version

Aspects:
High Concept: Alchemist/Bookstore Manager
Trouble: Is Bootlegging Still a Crime?
Other Aspects:
They'll never find my stash
Makin' it up as I go along.
This is MY turf!
In my own sort of... idiom.
Why am I not surprised?


Phase One - Background: Where did you come from?
I grew up in Hot Springs Arkansas during prohibition, and during my youth I was hired on as a bootlegger. Even as liquor had become legal again, I kept running for those who thought the tax laws were too strict and was taught bartending and brewing. I had never once been found carrying illegal goods, the only thing the police could find on me was speeding.
Aspect: They'll never find my stash

Phase Two - Rising Conflict: What shaped you?
I was drafted into World War II very early on and was thrown onto the front lines as, of all things, a cook. It was a bad time for everyone, so they were happy when I set up a still and started brewing, even though I had to use only what was on hand, it helped keep moral high. One night though, one of our platoon was fatally wounded, but slowly dying. I made something to try to make him feel better, that way he won't hurt on his way out... but the next day, his injury was bad, but he was still alive. I found through that time, what I made tended to have... unusual... benefits.
Aspect: Makin' it up as I go along.

Phase Three - The Story: What was your first adventure?
Title: Closing Time
Guest Starring: Sammie Young, Julian LeFevre
So, this troll walked into the bar... not a joke... and demanded I tribute my profits to a gang "Urban Arcana." Sammy helped me get him out, it's nice knowing someone on both the city and the White Council, but now I needed to know who this upstart was demanding such from me. Between Julian's sense of smell and my magic, we tracked down and found it was a little upstart sorcerer going to college running the bunch. Julian stopped his underlings and me, well I shut him down and called the local warden to let him know we had a dark one here.
Aspect: This is MY turf!

Phase Four - Guest Star: Whose Path have you crossed?
Title:Friday Night Flames
Starring: Sammie Young
Guest Starring: Juliet Davy
I was called by Sammie's partner, being told I had to get down to Wedington NOW. I blinked, sighed, and gathered a few things in my bag and made my way there, alerting about four cops after passing three stoplights. With a bit of a distraction for them I shook my tail, got there and found Sammie blocking down a pyromancer who had gone out of control. The fire was threatening to break as I found one of the kid's hairs on Juliet's shirt, and used a circle to snuff out the flames. Then it was time to remove the veil on the car so I could get back.
Aspect: In my own sort of... idiom.

Phase Five - Guest Star Redux: Who else's path have you crossed?
Title: Man On The Run
Starring: Julian LeFevre
Guest Starring: Marcus Abbott
Ah, so I had to go down to Mexico to find some good tequila, and when I started to load it up, I find a grungy person in my car. He seemed a little irate, but I finally got a bit of his story and learned he had been held by the red court for quite a while and was escaping. For a bit of the anti-venom I made up on a trip down this way... this is not the first time this happened... and a trip back up to the States, I asked for a favor or two in my work. He stayed pretty zonked out as we crossed the border without a problem thanks to a nice little veil and let him out in Fayetteville and cashed in that favor. I didn't want to unload the stuff myself.
Aspect: Why am I not surprised?


Skills:
Superb: Lore
Great: Athletics, Rapport
Good: Alertness, Resources, Presence
Fair: Contacts, Driving, Guns, Discipline
Average: Craftsmanship, Conviction, Endurance, Stealth, Deceit

Stunts & Powers:
[-3] Thaumaturgy
[-1] Teflon Persona (+1 armor vs Social Attacks)
[-5] Refinement x5
[-0] Wizard's Constitution

Total Refresh: -9/10

Specializations:
+1 Crafting Power (Thaumaturgy)

Focus Items [2 slot]:
-Church Key [+2 Crafting Power]

Enchanted Items [20 slots]:
-Service Trench Coat [8 Block/Armor 4, 3/Session] [2 slots]

-Glasses [6 Maneuver, 3 Duration, 2 zone, 1/session] [4 slots]
Places aspect "Distracted", resist w/ alertness/discipline

-Ace of Spades [8 Block Veil, 3/session] [2 slots]

-Taser Ring [Weapon: 8 (stun), 3/Session] [2 slots]
Rolls with guns vs. athletics

-Force Ring [Weapon: 8, 1/ session] [1 slot]
Rolls with guns vs. athletics

9 Potion Slots

Stress:
Physical OOO
Mental OOO
Social OOOO

Consequences:
Mild (any)
Moderate (any)
Severe (any)



Kudos to JDdan for helping me get this set up neatly.
Last edited by Spatharius on Aug 06 2010 11:51 am, edited 2 times in total.
It seemed like a good idea at the time.
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Re: Magpie Gaming Night

Postby Liz » Aug 04 2010 4:04 pm

I tweaked my character a bit:

Character Name: Juliette Davie
Template: Fae Scion (Sidhe Changeling)
High Concept: Daughter of the Summer Court
Trouble: Under-aged Teenager

Phase One: Where did you come from?
Born in Northwest Arkansas and moved to Seattle as an infant. Mother was always busy trying to support the two of them. Father no where to be found. Developed strange abilities and when her mother was no help, ran away to NWA to look for her father.
Aspect: Runaway

Phase Two: What shaped you?
Juliette managed to find a job at the Ozark Natural Foods. A member of the summer court came by to inquire about her and the manager told him that she didn't work there. Juliette ask why and the manager warned her about her father. Juliette, curious about her father, looked for him in the Summer court in spite of her boss' warnings.
Aspect: In her Rebellious Teenage Years

Phase Three: What was your first adventure?
Story Title: All Fun and Games...
Guest Starring: Amir and Sammy
Juliette managed to acquire a Fake ID from her friend, Amir. The first night she took it for a spin on Dickson, Sammy, a fire marshal, recognized her and Juliette sat in a jail cell for a few hours. She was bailed out by a mysterious man and was grateful until she realized the man was kidnapping her! She managed to escape, but was about to be recaptured when her father intervened.
Aspect: Someone(s) to Watch Over Me

Phase Four: Whose Path have you crossed?
Story Title:
Starring: Sammy
Juliette went on a date with a young pyromancer and he accidentally set a forest on fire, trying to impress her.
Aspect: The Face that Set a Thousand Flames

Phase Five: Who else's path have you crossed?
Story Title:
Starring: Amir
She was walking past Amir's Girlfriend's dorm, when she noticed that there were a lot of police around it. She asked one of the officers what happened and he told her a girl had been murdered on the girlfriend's floor. Juliette called Amir to let him know what was up.
Aspect: Looks Out for her Friends

Skills:
Superb:(+5) Presence, Rapport
Great:(+4) Athletics, Empathy
Good:(+3) Alertness, Endurance
Fair:(+2) Discipline, Conviction, Deceit
Average:(+1) Investigation, Scholarship, Performance, Resources, Stealth

Powers (-4)
Inhuman Speed (-2)
Glamour (-2)

Available Powers
Seelie Magic (-4)
Greater Glamour (-2)
- in exchange for Glamour)

Stunts (-1)
Let Me Tell You a Story (-1)

Stress
Physical: OOOO
Mental: OOO
Social: OOOO

Extra Consequence Slots
Mild Social -2
"'There's something wrong here. Let's go poke it with a stick. "
The Eleventh Doctor
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Re: Magpie Gaming Night

Postby tsathoggua » Aug 05 2010 11:27 pm

Character Name: Birth name: Julian LeFevre; Sometimes called: Perro
Template: Lycanthrope
High Concept: Troubled Homeless Monster
Trouble: Paranoid Schizophrenia

Phase One: Where did you come from?
Julian was born in Paris, but he doesn't know it. His earliest memory is watching clouds from an airplane window, and pretending he was one of them. Soon after, he and his parents were in a strange, new city. One day a strange man came into the hotel room and hurt his mom and dad, when he started to hurt Julian, Julian ran and ran. He didn't know what was happening, or why his parents hadn't run from the monster with him; he was still a toddler. Life on the Mexico City streets was brutal for the city's only fair haired urchin, and Julian quickly learned to spend his waking hours fleeing, and never to sleep. The only thing worse were the orphanages, where the rooms were tiny and they locked you in. The grown-ups all called him Perro, which wasn't his name. So he ran from them too.
Aspect: Always be ready to run

Phase Two: What shaped you?
Perro committed his first murders at age 12. The older boys would not leave him alone; they took pleasure in hounding and hurting the little gringo boy. The voices in his head laughed at him and called him nasty names, and even when no one was hurting him, he was always afraid. One night some older boys cornered Perro and they all had bats. It was during that special time when the moon was huge and made him strong and mean. When the boys started hitting him there was nowhere to run. Perro's fear turned to rage, and his tormenters laughter turned to terror. The reward offered by the police for the Carnicero de los Niños quickly lead to Perro's capture. Prison was an even worse hell than the streets. Julian was the jealously controlled property of other monsters. Most of time he hid within his mind, fleeing in the only way he could from the daily cruelties. But when the moon was right, Perro came back to the world, and painted the walls with gore. After a few months the clued-in warden recognized Julian as special, and pedaled his find to a Red Court blood farm.
Aspect: Everybody wants to hurt me

Phase Three: What was your first adventure?
Story Title: Abandon All Hope?
Guest Starring: Atlas
The prison had been enough to break Julian's mind and send him fleeing within himself. But the blood farm was worse. Most days were spent locked in an iron box about the same size and shape as Julian. On good days he was moved to a stone slab and chained down, ugly creatures would cut him open and drain his fluids. Sometimes they bit him and ate his flesh. Somehow the monsters knew to do this when the moon was full, and so the wounds did not kill Perro. Each time, Perro raged against his chains, but his tormenters only laughed at him. But each month he grew a little stronger, and the voices that once taunted him instead reassured him and bade him to await his moment. At night he found rare peace when the calls of the coyotes reminded him that freedom still did exist, and he would howl in answer. And one month, the voices told him it was time, and the chains broke. Many vampires died that night, and when they were all gone, Perro started killing everything else at the ranch. His killing rage might have gone on forever, except the coyotes finally started their nightsong, and Julian came back. Julian ran and ran, and when he found a car parked next to the road, he climbed into the trunk, shut himself in, and went to sleep. When he awoke, he was no longer in the trunk. A man named Atlas had moved him to the front seat, and they were driving across Texas, to a land called Arkansas.
Aspect: Sometimes I get mad

Phase Four: Whose Path have you crossed?
Story Title:
Starring: Marcus
Julian stayed in Arkansas. He settled in Eureka Springs, and lived in the remnants of the buried city. He ventured out to beg and steal, and he spent the Moon Days hidden from others, for fear of hurting them. The voices that had been his guides and friends at the blood farm began to despise him again because they wanted him to go out and hunt, and so they hurt him with taunts and with images of terrible things. One day Julian was picking through a trashcan, when he noticed a strange man watching him. Weirdly, Julian was not afraid of the man, and looking more closely he saw the man glowed with a Holy light. Just looking at the man's aura made the voices be quiet. The man motioned Julian over, and he bought Julian a meal. The man was named Marcus and he wanted to know things Julian had seen in town. Julian could tell the man was on a quest, and decided to help him. Julian followed him for days, using his strength to scare off the wicked, and in the end Julian could tell Marcus had succeeded at whatever it was he was doing. Marcus departed, and for the first time Julian felt good about himself.
Aspect: Some things are worth doing

Phase Five: Who else's path have you crossed?
Story Title:
Starring: Atlas
Years later, Marcus had introduced Julian to anti-psychotics and other pharmacological remedies which helped to keep the voices quiet. Also, Julian had compromised with the voices, and when the moon was right, would run with the local coyotes and hunt in the wilds. One day when he was visiting the store in Fayetteville where Atlas made his drugs, an ugly souled man threatened Atlas. Perro wanted to come out and play, but thanks to his medication, Julian remained in control. When the troll had left, Atlas recruited Julian to accompany him to talk to the troll's boss. Julian had to fight some bad men, but even though the moon was full and the blood flowed, he kept Perro under control.
Aspect: There's something wrong with me, but I can handle it

Skills:
Superb:(+5) Athletics, Alertness
Great:(+4) Weapons, Endurance
Good:(+3) Might, Discipline
Fair:(+2) Survival, Stealth, Conviction
Average:(+1) Burglary, Deceit, Empathy, Intimidation, Presence

Powers (-6)
Pack Instincts (-1) (Coyote)
Echoes of the Beast (-1) (Coyote)
Human Form (+2) (all powers work only during the 7 days surrounding a full moon)
Inhuman Recovery (-2) (catch – must be exposed to at least a little moonlight)
Supernatural Strength (-4)

Stunts (-3)
This ain't so bad (-1) Years of living homeless has made Julian tolerant to the embarassment of social attacks (+2 social minor consequences)
One short of a sixpack (-2) Julian's severe mental illness makes it hard to formulate an effective mental attack strategy against him (1 mental armor)

Stress
Physical: OOOO
Mental: OOOO
Social: OOO

Extra Consequence Slots
Mild Social +2
Mild Physical +1
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Re: Magpie Gaming Night

Postby SkyePeters » Aug 31 2010 8:18 pm

Hey! :wave: It's Skye (in case the rather boring name wasn't a dead give-away--I thought about going for something more interesting, but I didn't feel like having to explain myself a zillion times). Anyway! Look, I finally managed to put this together! I used the snazzy PDF thingy, so here it is... (assuming this works!)

Evaine MacRorie

PS. Your avatars are on THE WRONG SIDE! *dies*
Last edited by SkyePeters on Sep 01 2010 12:44 am, edited 1 time in total.
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Re: Magpie Gaming Night

Postby Fulminata » Aug 31 2010 8:29 pm

Can't see it. It's possible you have it set to private.
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Re: Magpie Gaming Night

Postby SkyePeters » Sep 01 2010 12:39 am

*EDIT*

I *think* I've got it figured out now--try the link again for me, if you would? Sorry, I'm not really the best with computers...
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Re: Magpie Gaming Night

Postby abbottj83 » Sep 01 2010 4:26 am

I was able to download the PDF of the character sheet and view it. Looks like you've succeeded.
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Re: Magpie Gaming Night

Postby Fulminata » Sep 01 2010 6:22 am

Yes, it appears to be working now, thanks!
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